The Enemy Within – Magazine – The Atlantic.
When the Conficker computer “worm” was unleashed on the world in November 2008, cyber-security experts didn’t know what to make of it. It infiltrated millions of computers around the globe. It constantly checks in with its unknown creators. It uses an encryption code so sophisticated that only a very few people could have deployed it. For the first time ever, the cyber-security elites of the world have joined forces in a high-tech game of cops and robbers, trying to find Conficker’s creators and defeat them. The cops are failing. And now the worm lies there, waiting …
This interesting article exposes the world of cyber-security and the constant game that goes on between the good guys (security experts) and the bad guys (cyber criminals who know just as much). The article was inspirational and at times really made me want to be a geek that sits behind 6 monitors scouring the world for bugs or hacking my way into systems. Mark Bowden has a great way with words and successfully portrays every complicated moment with great analogies. There’s an incredible amount of suspense and by the end I just wanted to see how they caught the criminal masterminds behind the Conficker worm -but they have yet to be found. The main take away was to constantly update your machine whenever possible. The Conficker bug exploited a Windows flaw, so I’m just glad I have a Mac :D…for now :/.
Dropbox Squares Off With Apples iCloud | Epicenter | Wired.com.
This was an interesting read about the beginnings of Dropbox. The title is a bit misleading b/c quite frankly…iCloud has nothing on Dropbox. The biggest reason – iCloud is only for Apple users, Dropbox rules the world with linux, mac, and windows. I love dropbox…I started using it early on and now have accumulated many free gigs of storage. Dropbox is awesome because of its simplicity and seamlessness.
Today I am starting the development of an Android game I thought of a few months ago. I have talked about the game with a few friends and some have joined me in making the game a reality. We looked into three different open-source libraries/frameworks: JGame, AndEngine, and libGDX . All three seemed like great frameworks, but libGDX stood out to me for these main reasons:
- Cross-platform capabilities (Windows, Mac, Linux, Android) and ability to prototype on the desktop (which equates to much faster development).
- Active community (http://www.badlogicgames.com/forum/)
- Speed/Performance (http://thegreystudios.com/blog/?p=30)
- Easy to add in OpenGL calls if more low-level coding is required.
- Documentation/Examples. (http://code.google.com/p/libgdx/wiki/TableOfContents?tm=6)
I have never used any of the frameworks/libraries, so my opinion is based solely on research into forums and getting a general gist of the pro/cons of each framework. I’ll try libGDX for now and perhaps look into the other two in the future to truly see which fits best for my uses. I’m sure all the engines are better in certain areas than others and I will hopefully see that in the future.